• Postgraduate

Advanced Music Technology

MA
Duration
Location
UCAS code
Overview

Overview

Would you like to expand the range of your music technology capabilities and explore new techniques? This Masters in music technology will equip you with a broad range of skills – not only in music technology, but also in related media like video, electronic composition and performance, and software design. Your technical mastery of the latest hardware and software will make you attractive to a wide range of potential employers. 

The University of West London is home to one of the largest audio complexes in Europe, enabling you to learn on some of the best equipment in the industry.   

With the help of our highly experienced staff, who are actively engaged in the music industry, you will cover everything from digital audio interface design to multi-track recording and mixing for surround sound.

You will also create your own personal development plan and learn how to conduct Masters-level research into specific aspects of music production.

A male student at a sound desk

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Why study Advanced Music Technology with us?

Why study Advanced Music Technology with us?

What our students say…

The facilities were fantastic, lecturers really helpful, and the extracurricular activities were brilliant! The best part of being at LCM was the networking opportunities. I got to liaise with industry professionals in master classes, and I got job opportunities from these events. My course was fantastic.

Jo Lord
Next
98% of our graduates are in employment or further study within six months of graduating (*4).
£1m+ investment in the Paragon Annex Studios. Our studio complex is now one of the largest in Europe.
London College of Music: 91% student satisfaction with quality of teaching (*1b).
London College of Music: founded in 1887.
Course detail & modules

Course detail & modules

The course focuses on current topics, from direct-to-stereo and ambient recording through non-linear techniques to the evolving arena of surround-sound mixing and recording. It will also encompass software interface programming and its use within electro-acoustic composition and performance.

There will be plenty of scope for you to experiment and apply what you are learning. The London College of Music (LCM) has more than 20 studios, including 5.1, 3D sound and a dedicated radio studio. In addition you will have access to an extensive range of specialist equipment including vintage outboard, Kyma, 2" tape, an RS8000 modular synthesiser, Ambisonic rigs, CLASP, a classic VCS3 and hi-end plugins.

In the final stages of your course, you will undertake an ambitious, self-managed practical project on a topic of your choice. This is your chance to build on what you have learned and display your full range of abilities.

As part of LCM, you will be able to call on a diverse range of musicians to collaborate, record and network with throughout the course. This facility extends even further, to collaborations with students from media, moving image (video and film), digital animation and games-design backgrounds from across the University. By taking advantage of these opportunities, you can enhance your CV and build your professional network even before you graduate.

You will study in west London, the hub of the UK's music and media industries, at one of the largest audio complexes in Europe. When you graduate from the MA, you will have the technical mastery of the latest hardware and software which will make you attractive to a wide range of employers and competitive in the constantly evolving music industry.

You must take all compulsory modules and may choose one of two optional modules: 

  • Game Audio OR Approaches to Recording

Compulsory modules

  • Advanced Hybrid Production

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  • Interface Design for Music

    This module will give you a practical introduction to the software design and programming techniques involved in designing contemporary audio applications. You will focus on the Max language and its wide variety of uses, studying the theory, design and architecture of synthesizers, samplers, effects, sequencers and composition engines. You will then develop and demonstrate your own original application.

  • Immersive Audio

    You will explore many of the concepts, research and techniques associated with various aspects of immersive audio in a focused and detailed framework. You will study 3-D audio, through both binaural approaches when working with 360 video – typical of contemporary virtual-reality applications, and speaker-array reproduction using Dolby Atmos as is increasingly used for cinema sound.

  • Interactive Music Technology

    You will be schooled in concepts associated with contemporary electronic sound-art, music and sound design for multi-media-installation art, interactive music software and electronic/electroacoustic composition. You will select a particular area for a research, production and performance project of your own. This project will culminate in a performance or installation involving audio technology in a public space as part of LCM’s 'Electric Music' series.

  • Masters Project

    For this module you will undertake an ambitious and self-managed large-scale practical project on a topic of your choice. The project will be framed by a study of contemporary research around your topic, and will be designed to expand and enhance the skills and knowledge around a specialised area. The project makes an excellent showcase to kickstart your future career.

  • PG Research Methods

    You will be trained in research methods and critical methodology as preparation for undertaking research that supports and advances the project work in your course. You will define, articulate and critically reflect upon the research concerns of your own practice, thereby underpinning and enhancing your knowledge and understanding of your chosen field of study. You will present your work at the multi-disciplinary LCM postgraduate conference.

Optional modules

  • Game Audio

    This module focuses on music composition and sound design in video games. You will gain considerable practical experience in composing music and creating sound design for games using specialist game-creation software, while analysing and responding to the unique challenges posed in composing nonlinear and interactive music and sound effects.

  • Approaches to Recording

    You will analyse and study methodologies, practices and positions on recorded ‘realism’ and be introduced to more experimental approaches to recording that might subvert this. You will be given the opportunity to conduct self-directed research into both development and future use of microphone & recording technology via both stereo and surround microphone techniques.

Entry requirements

Entry requirements

You should have an honours degree (2:1 or above) in music technology or a related subject from a UK university or equivalent. We may also offer you a place based on substantial industry experience or training, normally from within the work environment. All applications are considered individually. 

Find out more about our processes for recognising previous experience.

On your application form, highlight the full range of your music technology endeavours, for example:

  • live recording
  • production
  • software programming
  • studio work.

Give as many details as you can in relation to why you would like to study this course, as well as any other relevant activities, for instance: your compositions, performances or industrial experience.

Mature students should highlight previous employment that may positively impact on their application, for example if you have been working in areas of the music industry or even relevant ‘hobbyist’ activities.

After initial application, you will be asked to submit an audio portfolio that best represents the full range of your relevant achievements. Prepare for this in advance, and choose only the best example of each type of work that you have undertaken. Examples might be:

  • 1 x studio production where your role was producer
  • 1 x live recording when you acted as sound engineer 
  • 1 x video clip where you dealt with some part of the audio 
  • 1 x track where you acted as programmer.

Represent your own specific profile. Work in contrasting genres is encouraged for submission. Ensure that you submit an accompanying text that explains your particular role in each project, and highlights areas of which you are particularly proud.

If your application is successful and you are offered a place, accept promptly to secure the place.

6.5 IELTS or above

You need to meet our English language requirement - a minimum of IELTS 5.5 for each of the 4 individual components (Reading, Writing, Speaking and Listening). Other equivalent English language examinations will be considered. For more information, contact the International Office.

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Check for local equivalents.

We offer pre-sessional English language courses if you do not meet these requirements. Find out more about our English Language courses.

On your application form, highlight the full range of your music technology endeavours, for example:

  • live recording
  • production
  • software programming
  • studio work.

Give as many details as you can in relation to why you would like to study this course, as well as any other relevant activities, for instance: your compositions, performances or industrial experience.

Mature students should highlight previous employment that may positively impact on their application, for example if you have been working in areas of the music industry or even relevant ‘hobbyist’ activities.

After initial application, you will be asked to submit an audio portfolio that best represents the full range of your relevant achievements. Prepare for this in advance, and choose only the best example of each type of work that you have undertaken. Examples might be:

  • 1 x studio production where your role was producer
  • 1 x live recording when you acted as sound engineer 
  • 1 x video clip where you dealt with some part of the audio 
  • 1 x track where you acted as programmer.

Represent your own specific profile. Work in contrasting genres is encouraged for submission. Ensure that you submit an accompanying text that explains your particular role in each project, and highlights areas of which you are particularly proud.

If your application is successful and you are offered a place, accept promptly to secure the place.

Fees & funding

Fees & funding

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Funding your studies

You may be eligible to apply for a postgraduate loan to cover your course and living costs.

Additional funding is available to some types of students, such as disabled students or those with dependants.

We offer a range of scholarships and bursaries, including awards for specific subjects.

Awards for music students are also on offer.

View full details, including conditions and eligibility.

{{ formatCurrencyValue(currentVariantData.field_p_cv_int_main_fee.name) }} per year

The fee above is the cost per year of your course.

If your course runs for two years or more, you will need to pay the fee for each academic year at the start of that year. If your course runs for less than two years, the cost above is for your full course and you will need to pay the full fee upfront. Government regulation does affect your fees, so what you pay may go up in future. For example, government regulation around future inflation may increase your course fees.

If no fee is shown above then the fees for this course are not available yet. Please check again later for updates.

Funding your studies

We offer scholarships for international students including International Ambassador Scholarships worth up to £5,000. 

Further information about funding and financial support for international students is available from the UK Council for International Student Affairs.

 

Teaching staff

Teaching staff

Professor Justin Paterson

Professor Justin Paterson

I am a Professor of Music Production at the London College of Music. My research has an international profile and has ranged from interactive music-app design to music-production techniques in mixed reality. I have led several research project funded by the AHRC and Innovate UK, and chair the Innovation in Music conference series (//www.musicinnovation.co.uk/), and I am also an active professional music producer.
I am a Professor of Music Production at the London College of Music. My research has an international profile and has ranged from interactive music-app design to music-production techniques in mixed reality. I have led several research project funded by the AHRC and Innovate UK, and chair the Innovation in Music conference series (//www.musicinnovation.co.uk/), and I am also an active professional music producer.
Study & career progression

Study & career progression

A man mixing at a sound desk

Previous graduates have gone on to work in a variety of roles, including:

  • founder and CEO of 3D audio company 1.618 Digital (whose clients include Google, Comic Relief and Ford)  
  • head of audio at RAW Video (who have worked with, among others, Florence and the Machine, Hot Chip, Beverley Knight and Sigur Ros, and for clients including MTV, XL Recordings and Channel 4)  
  • head of higher education for Tech Music Schools  
  • house engineer and producer at Pocket Studios, Toronto  
  • live sound engineer for the Oscars  
  • producer for Imagine Dragons, Britney Spears, Li’l Wayne, Dr Dre, Eminem and Rihanna 
  • producer for Christina Aguilera and Tinie Tempah
  • producer of orchestral sessions for films including the Harry Potter series
  • product developer for FXPansion 
  • remixer for Beyoncé 
  • sound designer/composer for EA Games, Shanghai
  • work with Placebo, Radiohead, Snow Patrol and Dido
  • writer-producer for Bono, Nicole Scherzinger, 50 Cent, Alesha Dixon and Dr Dre.

You may also want to explore a related area of study at postgraduate level. Please see our full list of further study options.

How to apply

How to apply

Student life at UWL

Student life at UWL

Paragon Lets (exterior)

Accommodation

We have student accommodation only a couple of minutes walk from our Brentford site. It's a great opportunity to live close to your lectures, while meeting lots of people and making new friends.

Follow our vlog

Want to know what students really think about the University? Then follow our vlog where students share their top tips for getting the most out of uni and living in West London. 

Two students entering the university campus

Our facilities

We opened a brand new campus in 2015 with fantastic new social spaces to relax in, and specialist equipment for your area of study. View our music recording studios, Mac labs, nursing simulation centres and much more.

Important notes for applicants

Disclaimer

All of our facts are drawn from authoritative sources. We have cited the following surveys and guides on this page:

*1a - National Student Survey 2018, question 27, Overall Satisfaction. *1b - National Student Survey 2017, compared to other modern universities. A modern university is a university created in or after 1992. *1c - National Student Survey 2019, question 27, Overall Satisfaction. *2 – Guardian University Guide 2019 *4 - HESA employment performance indicator on graduates (2016/17) who say they are in work or studying six months after completing their studies.  *5 – Complete University Guide 2018

Our students or former students provided all of our testimonials - often a student from the course but sometimes another student. For example, the testimonial often comes from another UWL student when the course is new.

Where optional modules are offered they will run subject to staff availability and viable student numbers opting to take the module.